![]() ![]() ![]() These nasty consequences are always visible when selecting a card, but it takes a little while to grasp the importance of positioning your characters properly-in a game that otherwise encourages you to think in more abstract terms. Yet if you're not careful, that new spot might also bring you within range of, say, an AOE explosion due to go off next turn. ![]() Whenever you play an attack card, like Spidey's Web Throw, your character will automatically handle movement for you-jogging or drifting to the best vantage point on the map to deliver their particular brand of smackdown. That largely comes down to the confusing relationship between the arena, a tangible space where all the fighting happens, and your hand of action cards-drawn from a pre-selected deck that contains every ability your three heroes are capable of. Firaxis has evidently put in the hours to convey the impact of each collision-delivering the audio-visual FX equivalent of a bright-red, capitalised THWACK in a golden age comic.ĭespite the welcome clarity, immediacy and satisfaction inherent to this setup, combat in Midnight Suns still isn't quite as intuitive as it could be. This potential for weaponising the environment during extended, bloodless beatings in a cramped arena lends Midnight Suns the feel of hardcore WWE. All the while, you'll take any opportunity to tip a lamppost onto a more significant henchman, chipping away at their health bar until you can deliver that final, match-ending knockout. ![]() Since this is a Marvel fantasy, every hero in your roster can one-shot a minion without breaking a sweat-and every fresh Hydra body is an opportunity to flex by flinging an opponent into an explosive barrel with Ghost Rider's flaming chain, or knocking them upside their head with a stack of New York newspapers. Yet you rarely feel like you're drowning. If not, you can expect more goons to flood the screen on your next turn, and the one after that. every enemy on the board before you run out of plays, then that's match end-an early victory that comes with a bonus in Gloss, the currency used to buy your comrades gifts and renovate the Abbey. The upfront numbers make it possible, and in fact desirable, to calculate the results of your entire turn before you begin it. ![]()
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